useRenderTarget.cpp

00001 // How to get and use your render target
00002 Propane::TextureRenderTarget* myTarget = Propane::getNewTextureRenderTarget(640, 480);
00003 myTarget->begin();
00004 // your gl code goes here
00005 myTarget->end();
00006 Propane::clear();
00007 // Draw the texture to screen
00008 drawAsScreenAlignedQuad(myTarget->getRenderTexture());
00009 

Generated on Sun Jan 14 16:49:10 2007 for Propane Injector by  doxygen 1.4.6