#include <Quaternion.h>
Public Member Functions | |
| void | createFromAxisAngle (float x, float y, float z, float degrees) |
| Create the quaternion's internal values from a GL axis-angle representation. | |
| void | createMatrix (float *matrix) |
| Build a rotation matrix from a 4x4 matrix. | |
| Quaternion | operator * (Quaternion &q) |
| Multiplication operator for applying more quaternions. | |
1.4.6