| calculate(GLfloat *modelView, GLfloat *projection) | Propane::Math::Frustum | [inline] |
| isAABBVisible(const Propane::Math::Vector3 &min, const Propane::Math::Vector3 &max) | Propane::Math::Frustum | [inline] |
| isBoxVisible(const Propane::Math::Vector3 &origin, float size) | Propane::Math::Frustum | [inline] |
| isPointVisible(const Propane::Math::Vector3 &point) | Propane::Math::Frustum | [inline] |
| isSphereVisible(const Propane::Math::Vector3 &point, float radius) | Propane::Math::Frustum | [inline] |
1.4.6