| apply() | Propane::Material::ShaderMaterial | [inline, virtual] |
| canUse() | Propane::Material::ShaderMaterial | [inline, virtual] |
| ShaderMaterial(Propane::Shader::Program *newProgram) | Propane::Material::ShaderMaterial | [inline] |
| textureCoordinate(const Propane::Vector3 &v) | Propane::Material::BaseMaterial | [inline, virtual] |
| unApply() | Propane::Material::ShaderMaterial | [inline, virtual] |
| useCoordinate(const Propane::Vector3 &xyz) | Propane::Material::ShaderMaterial | [inline, virtual] |
| ~ShaderMaterial() | Propane::Material::ShaderMaterial | [inline, virtual] |
1.4.6