#include <BumpMapTexture.h>
Inheritance diagram for Propane::Material::DOT3BumpMapTexture:

Public Member Functions | |
| virtual void | apply () |
| Apply the material to the scene, setting OpenGL state. | |
| virtual void | useCoordinate (const Propane::Vector3 &f) |
| virtual void | unApply () |
| Remove the material, resetting OpenGL to normal state. | |
| virtual bool | canUse () |
| Check if we can use this material on this computer. | |
| virtual void | textureCoordinate (const Propane::Vector3 &v) |
| Texture coordinate. | |
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Use a vector for this experiment. Make sure this vector is the vector of you subtracting the vertex position from the light position. Implements Propane::Material::BaseMaterial. |
1.4.6