Propane::Material::DOT3BumpMapTexture Class Reference

A class to handle the application and removal of bump maps (dot3). More...

#include <BumpMapTexture.h>

Inheritance diagram for Propane::Material::DOT3BumpMapTexture:

Propane::Material::BaseMaterial List of all members.

Public Member Functions

virtual void apply ()
 Apply the material to the scene, setting OpenGL state.
virtual void useCoordinate (const Propane::Vector3 &f)
virtual void unApply ()
 Remove the material, resetting OpenGL to normal state.
virtual bool canUse ()
 Check if we can use this material on this computer.
virtual void textureCoordinate (const Propane::Vector3 &v)
 Texture coordinate.

Detailed Description

A class to handle the application and removal of bump maps (dot3).


Member Function Documentation

virtual void Propane::Material::DOT3BumpMapTexture::useCoordinate const Propane::Vector3 &  f  )  [inline, virtual]
 

Use a vector for this experiment. Make sure this vector is the vector of you subtracting the vertex position from the light position.

Implements Propane::Material::BaseMaterial.


The documentation for this class was generated from the following file:
Generated on Sun Jan 14 16:49:12 2007 for Propane Injector by  doxygen 1.4.6