| angleDistance(double angle1, double angle2) | PropaneActor | [virtual] |
| angleOutOf360(double angle) | PropaneActor | [virtual] |
| angleTowards(float wx, float wy) | PropaneActor | [virtual] |
| collision(PropaneActor *actor2) | PropaneActor | [virtual] |
| curFrame | PropaneActor | [protected] |
| DegToRad(double degree) | PropaneActor | [protected] |
| draw(int x, int y) | PropaneActor | [virtual] |
| frameDelay | PropaneActor | [protected] |
| frameTimer | PropaneActor | [protected] |
| getForwardX(float delta, float offsetx=0.0f, float offsety=0.0f) | PropaneActor | |
| getForwardY(float delta, float offsetx=0.0f, float offsety=0.0f) | PropaneActor | |
| getFrame() | PropaneActor | |
| getHeight() | PropaneActor | |
| getRotation() | PropaneActor | [virtual] |
| getWidth() | PropaneActor | |
| getX() | PropaneActor | |
| getY() | PropaneActor | |
| h | PropaneActor | [protected] |
| handleTrigger(std::string trigger_uid) | PropaneActor | [inline, virtual] |
| inTemp | PropaneActor | [protected] |
| move(float dx, float dy) | PropaneActor | [virtual] |
| myMgr | PropaneActor | [protected] |
| numFrames | PropaneActor | [protected] |
| PropaneActor(SpriteManager *sprites) | PropaneActor | |
| resetAnimation() | PropaneActor | [virtual] |
| rotate(double dRot) | PropaneActor | [virtual] |
| rotateFacing(float x, float y) | PropaneActor | [virtual] |
| rotateTowards(double maxRot, double goal) | PropaneActor | [virtual] |
| rotation | PropaneActor | [protected] |
| rotationOutOf360() | PropaneActor | [protected] |
| setAnimation(int startFrame, int numFrames, float frameDelay) | PropaneActor | |
| setHeight(float height) | PropaneActor | |
| setRotation(double degrees) | PropaneActor | [virtual] |
| setWidth(float width) | PropaneActor | |
| setX(float newX) | PropaneActor | |
| setXYWH(float x, float y, float width, float height) | PropaneActor | |
| setY(float newY) | PropaneActor | |
| startFrame | PropaneActor | [protected] |
| tempFrame | PropaneActor | [protected] |
| temporaryFrame(int frame) | PropaneActor | [virtual] |
| updateAnimation(float delta) | PropaneActor | |
| w | PropaneActor | [protected] |
| x | PropaneActor | [protected] |
| y | PropaneActor | [protected] |
| ~PropaneActor() | PropaneActor | [virtual] |