Propane Injector Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
PropaneUI::ConfigConfiguration loader from XML (Singleton)
PropaneUI::ContextA container class for objects, fonts, and the current state of the UI system
FontColourA structure containing an OpenGL RGBA 4f colour
PropaneUI::IDA unique ID that can be globally referenced. One day this may just be GUID
id3v1tagsStructure to hold ID3v1 tags
md2_vertex_tA structure to hold MD2 vertices in unscaled form
MD2HeaderBasic header for MD2 file
MusicManagerA class containing knowledge of how to manage a large soundtrack
MusicTrackA structure containing ID3 and SDL_Mixer data for playing music
PI_CoordinateBasic coordinate unit
PropaneActorA 2D sprite based actor with simple animation and collision support. Can be overridden for NetworkActor, Propane3DActor, etc
PropaneAutoResetTimerA timer that resets itself when it hits the limit
PropaneFileReaderA class for retrieving simple INI-style data from tag files. Superceded by PropaneXML
PropaneFSA class for managing storing data in a user-specific location across platforms, instead of in the program directory. Future operating systems, like OS X 10.5 and Vista, discourage storing data in the program directory
PropaneFunctorA basic functor interface
PropaneManagedObjectFunctor< T >A functor managed by a smart pointer
PropaneMemoryObjectAn object designed to be tracked by its own internal memory manager and garbage collector. Ideal for many game tasks, particularly PropaneSharedPointer
PropaneModelA class representing a Quake2 MD2 model
PropaneObjectFunctor< T >An implementation of the functor interface
PropaneShaderA cross platform GLSL shader object
PropaneSingleton< T >Basic templated singleton class
PropaneSmartPointer< T >A reference-counted smart pointer from Enginuity
PropaneTimerBasic one-way timer for game events
RavBitCharInternal struct for the representation of an individual character
RavBitmapFontBitmap font class
RectA primitive container containing a rect with arbitary location and size
SoundEffectManagerA class for managing a large number of sound effects playing on different channels, along with simple prioritizing
SpriteManagerAn improved sprite manager that holds a large wad of surfaces and controls simple PropaneActors by invoking their draw method with the correct data. Originally from Freezer 2
srTrianglesA structure to hold triangle data
srVertsA structure to hold vertex data in unscaled form
stFramesAnimation Frame
stTexCoordsA structure to hold texture coordinate data

Generated on Thu Aug 31 20:26:03 2006 for Propane Injector by  doxygen 1.4.7