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SHilbert
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« Tip: Control feel | Home | Memory lane. »

Functional game programming competition.

I'm thinking of cooking up a little functional-programming game competition on GDNet but aren't sure if anyone would enter other than Pouya and myself (probably both using F#, unless I get off my fat ass and install the clisp-sdl port on my Mac).

The thing that got me thinking of this is that my new .NET game API, Amaranth, just received its first example done in F#; wrote it myself this morning and it's off spamming out Questies. I'll write more about Amaranth later on in this blog; it's gonna be really, really different from the Propane Injector roadmap, so don't think I'm abandoning you C++ chaps for the lush green province of C#. For one thing, I'm not alone on this one, which should keep some of my more monomaniacal design decisions to a minimum.

For the other thing, I'm not yet assured enough of the quality of Mono on OS X to justify developing one of my "big" games in C#; certainly I'd love to do a number of small games and get Amaranth working on OS X to show it can be done. This might change in the future, but for the time being Propane Injector will receive the newest features first (such as G80 support as soon as I have more free time to add it, and a card to test it with).

P.S. If you haven't checked out the Torque Constructor demo, do so now. I'm working on some content-integration tools for PI that will make it trivial to use a Constructor CSG map in your next PI 3D or 2D project.

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